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- ###############################################################
-
- LucasArts Entertainment Co.
- Jedi Knight: Dark Forces II
- 9/9/97
-
- ###############################################################
-
- Thank you for your purchase of Jedi Knight: Dark Forces II. We
- recommend that you read this file to get the most up-to-date
- information about installing, running, and maximizing per-
- formance of Jedi Knight.
-
- For additional information and in-depth technical documentation
- about specific hardware, we recommend reading the Online
- Troubleshooting Guide which can be accessed by clicking on
- TROUBLESHOOTING on the Jedi Knight Launcher. Also, for the very
- latest updates related to Jedi Knight, be sure to check out the
- LucasArts Multiplayer Home Page at www.rebelhq.com and check
- out the LucasArts Website at www.lucasarts.com.
-
- 1) General Information
- a) Installing and Uninstalling
- b) Disc Information
- c) Laptop Systems
- d) Task Switching
- e) Game Crash Issues
- f) Pausing the Game
- 2) Gameplay Issues
- a) Game Speed/Resolution Issues
- b) Skipping Cutscenes
- c) Console Commands
- 3) Control Issues
- a) Keyboard Issues
- b) Mouse Issues
- c) Joystick Issues
- d) Preset Control Configurations
- e) Sound Issues
- 4) Multiplayer Games
- a) Number of Players Supported
- b) Network Provider Information
- c) Server Suggestions
- d) Capture The Flag Levels
- 5) Manual Errata
- a) Force Power Surge Availability
- b) The Joystick diagrams POV Hat is mislabelled
- c) Internet Gaming Zone Instructions
- 6) How to Contact LucasArts
-
- ###############################################################
-
- 1) General Information
-
- a) Installing and Uninstalling
-
- *We recommend that you re-install Jedi Knight and DirectX
- after any change in computer hardware.
-
- *If you encounter any errors when uninstalling, you can
- uninstall manually by deleting the folder containing
- Jedi Knight.
-
- *Please make sure you have enough free space on your
- hard drive in order to play Jedi Knight. For example,
- we've found that if you have less than 20 MB of space
- left on your hard drive, you may not be able to start
- the game.
-
- *See the Online Troubleshooting Guide for more infor-
- mation regarding space requirements.
-
- b) Disc Information
-
- *Installation is possible only with Disc 1 of Jedi
- Knight.
-
- *For single play, Disc 1 is needed for levels 1 through
- 8. Disc 2 is needed for levels 9 through 21. Jedi
- Knight will prompt you to swap disks between levels 8
- and 9 in a Single Player game.
-
- *Either disc will allow Multiplayer play.
-
- *We have found that some computers with Windows 95 OSR2
- and certain CD-ROM drives may bring up a Windows con-
- firmation box if you try to eject while playing Jedi
- Knight, and that this box is not visible under the
- game. If you try to eject the CD-ROM while Jedi
- Knight is running, and it doesn't open, just hit enter
- on your keyboard to confirm the unseen Windows mes-
- sage. This should allow you to continue normally.
-
- *The CD must be inserted into the same CD-ROM drive
- used to install the game. If you have a multi-CD
- Changer, or change the drive letter of your CD-ROM
- drive, you must re-install Jedi Knight for the
- computer to recognize the current drive letter. This
- can also be true if you have an external Hard Drive or
- other storage device that changes your drive letters
- when it is connected and disconnected.
-
- c) Laptop Systems
-
- *We did not test Jedi Knight with laptop systems and
- therefore we cannot guarantee compatibility. Due to the
- wide variety of hardware configurations that ship with
- today's laptop systems, it would be impossible to
- configure a game that would work with all of them. Many
- laptops are limited in their ability to be used as a
- gaming machine because of memory configurations, their
- microchannel architecture, port configurations (i.e. no
- place for a joystick) and sound systems that are primarily
- designed to be used with productivity software.
-
- *The other common problem is that laptop systems will
- attempt to compress the traditional version of the
- standard 101 function keyboard (found on almost all
- desktop systems) into a much smaller key config-
- uration. This is usually done by relying on multi-
- function keys that allow the user to assign different
- functions to the same key. Unfortunately, this has
- been known to cause problems with our games.
-
- d) Task Switching (or ALT+TAB)
-
- *If you do need to return to the desktop, try using the
- ALT + TAB combination.
-
- e) Game Crash Issues
-
- *If at any time during the game, you experience a
- crash, you MUST reboot your system before you try to
- restart the game. If you do not reboot your system,
- you may encounter problems related to the original
- crash.
-
- *If you end up at a black screen or the screen appears
- frozen, please press ESC, Space Bar, or Enter before
- trying anything else.
-
- *If you encounter extended black screens, reboot.
-
- f) Pausing the Game
-
- *You can pause the game during the cutscenes by press-
- ing the spacebar. To unpause it, and resume the game,
- press the spacebar again.
-
- *To Pause the game during play, hit the ESC key. The
- game will be suspended while in the Option Screen.
- Note that you cannot pause a Multiplayer game. If you
- enter the Options menu while in a multiplayer game,
- you will be vulnerable until you return.
-
- 2) Gameplay Issues
-
- a) Game Speed/Resolution Issues
-
- *A slow frame rate has been shown to affect gameplay
- in Jedi Knight. Lightsaber Attacks on computers with
- slow framerates may not always connect and the game
- difficulty will be greater. If you have a Pentium
- computer without 3D acceleration, we recommend you
- play in a lower resolution (Such as 320X200, 320X240,
- 512x384). Adjust the screen size smaller to increase
- your frame rate using the + or - keys. Resolutions
- above 512x384 will not perform well full screen unless
- you have a very fast Pentium or one with a good 3D
- accelerator.
-
- *Switching between the menus and the game using 3D
- Hardware acceleration may cause your display to flicker
- to the desktop and back. This is normal.
-
- *Clicking the "Backbuffer in system memory" check box on
- the Display Setup menu will improve performance on some
- computers without 3D hardware acceleration. Only enable
- this option if you experience severe frame rate problems
- when viewing transparent glass and water. This has to do
- with your video card's memory access speed. This feature
- is not compatible with all video cards and may cause
- problems on certain systems if enabled.
-
- *The Map Overlay increases the pressure on video mem-
- ory. If your computer slows down when this is turned
- on, consider using it when standing still or play with
- the map turned off.
-
- b) Skipping Cutscenes:
-
- *To skip cutscenes, press the Escape key.
-
- *You can opt not to see cutscenes by checking the "Dis-
- able Cutscenes" box in the General Setup menu. Playing
- over MicrosoftÆs Internet Gaming Zone has been known
- to cause problems with this option. If it becomes an
- issue, please re-install Jedi Knight. Be sure to save
- your players and saved games.
-
- c) Console Commands
- Console commands have been included with the game to
- accommodate advanced player functions not available
- in the User interface.
-
- To access the Console In Single player, hit 'T' then
- type your command and press Enter.
-
- Single player Console commands:
-
- *"Kill"
- Kills player and restarts the level or loads a
- saved game. If you get stuck or your characterÆs
- position becomes unplayable for any reason, type
- 'kill' at the console to escape that position.
-
- To access the Console in Multiplayer, hit 'T' then
- 'Tab'. Type in your command and press Enter.
-
- Multiplayer Console commands:
-
- *"Team"
- Only works in Team Play using the Jedi Training
- levels. Type "Team" followed by a space and the number
- of the team you wish to join (1=red, 2=yellow, 3=blue,
- and 4=green). This makes it possible to organize games
- with 4 teams. Team Play defaults to just two teams
- (red and gold). Example "Team 3".
-
- *"Kill"
- Kills player and respawns in a different area should
- the characterÆs position become unplayable for any
- reason. Using this command subtracts one kill from
- your score.
-
- *"Endlevel"
- Allows the Host to end the current level without
- aborting the the game. This is especially useful for
- computers serving over the Internet, allowing them to
- move the game to the next level without a break in
- connection. The Host must uncheck the Single Level
- Only check box when setting up a game so that the
- Multiplayer levels will loop.
-
- *"Ping"
- The In-game Ping command allows players to determine
- the quality of your Internet connection to other
- players from within the game. The ping command sends
- some data and times how long it takes to be sent back
- by the target computer. Ping times are expressed in
- terms of Milliseconds. A ping time lower than 500ms
- is optimal for Internet play (Note: The values returned
- by the in-game ping will generally be higher than the
- Protocol-level Ping command included with Windows 95.
- For more information on the MS-DOS Ping Command, see
- the section on Playing Jedi Knight over the Internet
- in the manual).
-
- Host and Client:
- To ping any other player, type "ping <playername>"
- from the Console where <playername> is the name of the
- player in the game (Do not use the <> or quotes).
-
- Host:
- To ping all clients, type "ping x" from the Console,
- where x is anything other than a valid player name
- in that game. You can use "x" if no players have that
- as a name.
-
- Client:
- To ping the host just type "ping" at the console and
- hit Enter.
-
- *"Kick"
- Used only by the Host to eject a player from a
- multiplayer game. At the console, type "kick <username>"
- where <username> is the name of a clientÆs player in
- the game (Do not use the <> or quotes).
-
- 3) Control Issues
-
- a) Keyboard Issues
-
- *The "Slow" function mapped to the capslock key re-
- quires that you hold down the caps lock key.
-
- *The mouse Y Axis, or up and down, defaults to an air-
- plane control style control, with forward being down,
- back being up.
-
- *The Windows key can be mapped to functions in the Jedi
- Knight Keyboard config screen. If you map this key
- to a function in the game and use it in conjunction
- with other keys during normal gameplay, you may
- inadvertently activate Windows 95 shortcuts that can
- interrupt your game. It is recommended that you avoid
- using this key while playing Jedi Knight.
-
- b) Mouse Issues
-
- *The Mouse Config screen lists all of the mouse axes
- buttons supported by Jedi Knight. Your mouse may not
- support all of the features listed.
-
- *If you have an Intellipoint mouse with the wheel, you
- may need to open up the Mouse Control Panel so that
- the Intellipoint Mouse icon appears on the tray be-
- fore playing Jedi Knight to make sure that the wheel
- functions as a 3rd mouse button and mouse axis in the
- game.
-
- c) Joystick Issues
-
- *Joysticks: If you wish to use a a joystick to play
- Jedi Knight, you must enable the Joystick (Uncheck the
- "disable joystick" box in the Setup/Controls/Joystick
- menu. We recommend you leave the Joystick disabled
- if you are controling the game with the mouse or key-
- board.
-
- *Configure Joysticks to Windows 95 controller ID 2 or
- below. Any higher and the game will not recognize the
- stick. Check this in the 'Game Controllers' Control
- Panel.
-
- *Uncontrolled Spinning can be corrected by calibrating
- your joystick from either inside the game (in the
- Setup/Controls/Joystick/Configure menu), or from out-
- side the game, from your Game Controllers Control
- Panel.
-
- *Controllers that use the 'Map directly to axis'
- feature: If you load one of the special controller
- configurations included with Jedi Knight, be aware
- the sensitivity settings for your controller may be
- set in the file to a value that was chosen to make it
- playable, but is beyond the range of the sensitivity
- slider. Therefore if you load a Preset configuration,
- then make changes to any axis, you may find that your
- controller sensitivity has increased to the point
- where the game is unplayable. To correct this, reload
- the configuration for your controller.
-
- *Some special controller manufacturers may provide custom
- configuration files for use with Jedi Knight. You may
- wish to check with the manufacturer of your special
- control device to see if they provide custom config-
- uration files for Jedi Knight. The files use the *.CTL
- extension and should be copied into the Controls folder
- wherever the game has been installed.
-
- d) Preset Control Configurations:
- We have provided some custom configurations for
- popular joysticks and special 3D controllers. You can
- load them by choosing Setup/Controls/Options/Load
- Configuration. You do not need to load one of these
- Configurations to use the most standard joystick
- features.
-
- *CH F-16 Combat Stick
- You must have the latest Windows 95 DirectInput Driver
- installed to use this. It will map the hat and up to
- eight buttons to commonly used controls in Jedi Knight.
-
- *CH Flightstick Pro
- This is the same as the default control setup.
-
- *CH Flightstick Pro optimized w/keyboard
- This control setup uses the stick for turning and
- pitch up/down and works well in combination with the
- W,A,S, and D keys for movement.
-
- *Gravis GamePad Pro
- Optimized setup for the Game Pad. Note that the Start
- and Select buttons do not function in Jedi Knight.
-
- *FP Gaming Assassin 3D w/joystick
- This configuration is for setups utilizing an
- FP Gaming Assassin 3D controller and a standard
- 4-button joystick with hat control. The Assassin's
- sensitivity settings are preset and should not be
- changed using the sensitivity slider. If you load
- this configuration and modify it, the sensitivity
- cannot be set to make the device work properly using
- the slider bar. You must reload the configuration to
- correct this. See above for more information.
-
- *Logitech Cyberman 2
- This configuration sets up the Logitech Cyberman 2 for
- optimum control with Jedi Knight.
-
- *Logitech Wingman Warrior
- This configuration sets up the Wingman Warrior with an
- optimum configuration that utilizes the Knob for spin-
- ning your character. The Wingman Warrior's sensitivity
- settings are preset and should not be changed using
- the sensitivity slider. If you load this config-
- uration and modify it the sensitivity, it cannot be set
- to make the Spinner work properly using the slider
- bar. You must reload the configuration to correct
- this. See above for more information.
-
- *MS SideWinder 3D Pro
- Optimized setup for the Sidewinder 3D Pro.
-
- *MS SideWinder Game Pad
- Optimized setup for the Game Pad. Note that the Start
- and M buttons do not function in Jedi Knight.
-
- *MS SideWinder Precision Pro or FF
- Optimized setup for the Precision Pro or Force Feed-
- back sticks. Not all buttons will function in Jedi Knight.
-
- *Spacetec Spaceorb 360
- Optimum configuration for the Space Orb 360.
-
- *Thrustmaster FCS
- Same as default configuration.
-
- *Thrustmaster FCS optimized w/keyboard
- This control setup uses the stick for turning and
- pitch up/down and works well in combination with the
- W,A,S, and D keys for movement.
-
- e) Sound Issues
-
- *We have found some computers unresponsive to the Music
- Slider in the Setup/Sound menu. In such cases, we
- found it impossible to turn the music off. If your
- computer does not respond to a change in music volume,
- set the Music Volume Slider to zero. Another option
- is to change the Windows volume by double clicking on
- the Volume icon in the Windows 95 Taskbar and adjusting
- the volume control.
-
- 4) Multiplayer Options
-
- a) Number of Players supported
-
- *The number of players possible on a network game is
- very dependent upon your network provider, the speed
- of the connection, the speed of the computer serving
- the game, and the speed of the client computers
- joining the game. With a very fast connection and
- server, it is possible to exceed the supported numbers
- listed in the manual, but we cannot recommend or
- support such connections.
-
- b) Network Provider information
-
- *TCP/IP
- If you lose connection to your ISP Jedi Knight will
- minimize to allow the connection dialog to appear on
- screen. At this point you should not attempt to con-
- nect to your provider and join the game, this will
- have a negative effect on the other players in the
- game. Instead you should select cancel. Jedi Knight
- will remain active on your taskbar but you are no
- longer connected to the game. The most efficient way
- to exit Jedi Knight at this point is to press CTRL-ALT
- -DEL, select Jedi Knight and click END TASK. If you
- prefer to maximize the game and exit through the
- game's escape menu, you should allow 3 minutes for
- DirectPlay to "Time Out".
-
- c) Host Suggestions
-
- *A Host with a slow network connection or framerate
- can deteriorate gameplay for all clients. The fastest
- computer with the best possible connection is the best
- choice for a Host.
-
- d) Team Play/Capture the Flag Play:
-
- *Capture the Flag Play is designed to be a two-team
- game. Multiplayer models are not used and extra teams
- (i.e.: blue or green) are not available in Capture
- the Flag levels.
-
- 5) Manual Errata:
-
- a) Force Power Surge Availability
-
- *Alignment of Multiplayer character, shown by the
- Morality Scale, directly effects your ability to pick
- up light or dark surges. Players aligned with the Dark
- Side of the Force can pick up dark surges only. Light
- side aligned and neutral players can pick up light
- surges only.
-
- b) The Joystick diagrams POV Hat is mislabelled
-
- *In the Controls section of the manual, the joystick
- diagrams incorrectly refer to the UP/Down positions of
- the hat switch as look Up and Down. They should be
- reversed.
-
- c) Internet Gaming Zone Instructions
-
- *The Internet Gaming Zone instructions printed in the
- manual pertain to version 2 of the Zone software. Newer
- versions of the Software may install and operate
- differently. Refer to Help available at the Internet
- Gaming Zone website for updated instructions. The web
- site is www.zone.com.
-
- 6) How to Contact LucasArts
-
- LucasArts has set up a variety of services to provide
- you with information about our latest games, hint and
- gameplay assistance, and technical support.
-
- a) Hint Line
-
- U. S.
- If you need a hint, you may call our automated Hint
- Line. This service costs 95 cents per minute, requires
- a touch tone phone, and you must be at least 18 years
- old or have your parents permission to call. The
- number is 1-900-740-JEDI (1-900-740-5334). The option
- to speak with a live Hint Operator is also available
- from this number. The average call length is 3 min-
- utes.
-
- Canada
- Our Hint Line is also available to our Canadian cus-
- tomers. This service costs $1.25 (U.S.) per minute, re-
- quires a touch tone phone, and you must be at least 18
- years old or have your parentsÆ permission to call. The
- number is 1-900-677-JEDI (1-900-677-5334). The Average
- call length is three minutes.
-
- b) Where To Find Us Online
-
- *Visit the LucasArts Web site at www.lucasarts.com. You
- can reach us through the Technical Support section of
- the LucasArts Web site. From there, you will have the
- option to receive online technical support through
- YodaÆs Help Desk, browse technical documents, or leave
- a message for an online representative.
-
- *YodaÆs Help Desk
- We are proud to feature Yoda's Help Desk, which is
- available in the Technical Support section of the
- LucasArts Web site at http://www.lucasarts.com. Yoda's
- Help Desk offers interactive solutions to technical
- issues based on information you provide. Visitors to
- Yoda's Help Desk will be able to receive technical
- support 24 hours a day, seven days a week.
-
- *Technical Support Phone Number
- This number is for technical assistance only. Hints
- will not be given out over the Technical Support line.
-
- If you need technical assistance, please don't hesitate
- to contact us after reading the Troubleshooting Guide
- and the Readme file. For your convenience, if you
- cannot get through to a representative by phone and
- you have access to a fax machine or any of our online
- areas, please consider contacting us through one of
- these alternate means.
-
- When contacting us, please be sure to provide us with
- as much information as possible. Make sure to note the
- exact type of hardware that you are using in your
- system, including: your sound card, CD-ROM drive,
- amount of RAM present, speed and manufacturer of your
- processor, and the specific type of modem that you are
- using (for questions involving multiplayer gaming).
- Also, make sure to include the title and version of
- the game, and a detailed description of the problem.
-
- You can reach our Technical Support department by
- calling 1-415-507-4545. We are available to help you
- Monday-Thursday from 8:30 a.m.-5:30 p.m. and on Friday
- from 8:30 a.m.-4:30 p.m. (Pacific Standard Time).
-
- *Technical Support Fax
- For your convenience, we also offer the option of fax-
- ing us with your technical questions at: 1-415-507-
- 0300.
-
- When sending us a fax, please include your name, return
- fax number with the area code, and a voice phone number
- so we can contact you if we experience any problems
- when trying to fax you back.
-
- *Technical Support Mailing Address
- LucasArts Entertainment Company
- P.O. Box 10307
- San Rafael, CA 94912
- Attn.: Product Support
-
-
- *LucasArts Company Store
- The Company Store offers the complete line of LucasArts
- games, hint books and logo gear. The toll free number
- is 1-888-LEC-GAMES (or 1-888-532-4263), and the fax
- number is 1-801-431-3682.
-
- You can also visit the LucasArts Company Store at our
- web site (http://www.lucasarts.com).
-
- SOFTWARE LICENSE AND LIMITED WARRANTY
-
- PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR USING
- THE SOFTWARE. BY USING THE SOFTWARE, YOU ARE AGREEING TO BE
- BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE
- TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE,
- DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER,
- AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE
- OF PURCHASE FOR REFUND OF THE AMOUNT YOU PAID.
-
- The software, artwork, music, and other components included in
- this computer program (the "Software") are the copyrighted
- property of LucasArts Entertainment Company and its licensors
- (collectively referred to as "LEC"). The Software is licensed
- (not sold) to you, and LEC owns all copyright, trade secret,
- patent and other proprietary rights in the Software. You may
- use the Software on a single computer. You may not: (1) copy
- (other than once for back-up purposes), distribute, rent,
- lease or sublicense all or any portion of the Software; (2)
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- network multi-player play of the Software; or (4)
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- may transfer the Software, but only if the recipient agrees to
- accept the terms and conditions of this Agreement. If you
- transfer the Software, you must transfer all components and
- documentation and erase any copies residing on computer
- equipment. Your license is automatically terminated if you
- transfer the Software.
-
- LEC warrants to the original consumer purchaser that the media
- furnished in this product will be free from defects in
- materials and workmanship under normal use for a period of
- ninety (90) days from the date of purchase (as evidenced by
- your receipt). If the media supplied as part of this product
- proves to be defective, and provided that the consumer
- purchaser returns the media to LEC in accordance with the
- instructions in this paragraph, LEC will replace the defective
- media: (a) free of charge to the consumer purchaser, if the
- media proves to be defective within the ninety (90) day period
- following the date of purchase, and (b) if the media proves to
- be defective after the expiration of the ninety (90) day war-
- ranty period, LEC will replace the defective media for a fee
- of $5.00 per Compact Disc. To obtain a replacement CD, please
- return the CD only, postage prepaid, to LEC, at the address be-
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- of the defect, and your name and return address. To replace
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- send the CD only, postage prepaid, to LEC at the address below,
- enclosing proof of purchase, a description of the defect, your
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- You expressly acknowledge and agree that use of the Software is
- at your sole risk. Except for the limited ninety (90) day
- warranty on the media set forth above, the Software and any
- related documentation or materials are provided "AS IS" and
- without warranty of any kind. LEC EXPRESSLY DISCLAIMS ALL
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- PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU. SOME
- JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES,
- SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. UNDER NO CIRCUM-
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-
-
- Rules Governing New Levels: "New Levels" are data that modify,
- add to, or substitute for data in the Software, thus modifying,
- adding to, or replacing levels provided by LEC in the Software.
- New Levels may be permitted by LEC, in its sole discretion, on
- the following conditions. You agree that the following con-
- ditions apply to your creation of any New Levels:
-
- (1) New Levels must work only with the retail version of the
- Software, and may not work with any demo or OEM versions
- of the Software.
- (2) New Levels may not modify any COM, EXE, DLL or other exec-
- utable files.
- (3) New Levels must not contain any illegal, scandalous,
- illicit, defamatory, libelous, or objectionable material
- (as may be determined by LEC in its sole discretion), or
- any material that infringes any trademarks, copyrights,
- protected works, publicity, proprietary, or other rights
- of any third party or of LEC.
- (4) New Levels may not include any LEC sound effects or music
- files or portions thereof.
- (5) New Levels must identify in every description file, on-
- line description, read-me, and in comments in the New
- Level code: (a) the name, address, and e-mail address of
- the levelÆs creators, and (b) the following disclaimer:
- "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
- LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
- LUCASARTS ENTERTAINMENT COMPANY."
- (6) New Levels may not be sold, bartered, or distributed with
- any other product for which any charge is made (other than
- incidental charges for time spent on-line), but rather
- must be distributed free of charge.
- (7) By distributing or permitting the distribution of any New
- Levels, all creators or owners of any trademark,
- copyright, or other right, title or interest therein grant
- to LEC an irrevocable, perpetual, royalty-free, sub-
- licensable right to distribute the New Level by any means
- (whether now known or hereafter invented), and to create
- and distribute by any means (whether now known or here-
- after invented) derivative works thereof, and to charge
- for the distribution of such New Level or such derivative
- work, with no obligation to account to any creators or
- owners of the New Level in any manner.
-
- ⌐1997 Lucasfilm Ltd. and LucasArts Entertainment Company.
- All rights reserved. Star Wars, Dark Forces and the LucasArts
- logo are registered trademarks, and Jedi Knight is a trademark
- of Lucasfilm Ltd., used under authorization.
-
- This is a work of fiction. All of the characters and events
- portrayed in this game are fictional. Any resemblance to real
- persons, living or dead, or actual events, is purely coinciden-
- tal.
-
- LucasArts Entertainment Company
- P.O. Box 10307
- San Rafael, CA 94912